Hey people, I’m just about to move to a new domain.
There might be bugs. Sure as hell.
Thanks for your patience and awesomeness.
This episode is all about Star Wars, Explosions and the Fun factor. Our thanks goes to Nikita for discovering the old footage.
In the world of Physically Based Rendering, roughness of the material is a VERY important concept to understand.
In this video we’ll discuss some ways to abuse material Roughness.
Why darkening of the edges (so-called Vignette) makes the image look cool? And some other thoughts.
Visit Creative Shrimp page and press the Like button because I need it to get even more excited.
For all of you, Silent Hill fans, here is the tutorial about creating the City in Blender.
Discover how to build the city scene from scratch and enhance it with volumetric fog and lighting.
How many times you’ve rendered the animation over and over again just to get the motion blur right? Or set up the Depth of Field and turn on the render samples to some crazy 10000 to get rid of the noise?
Using Render passes can save us hours of work. Continue reading
Hey folks, it’s time to go on a vacation. Journey to the sea is what I need (before things got lowpoly)
Discover how to bake lightmaps (and ‘complete’ maps) in Blender and Unity. And yeah, you’ll probably learn nothing about surviving on demon-infested Mars base.