In this time lapse video you can see me composing render layers for Robots (as usual, done in Blender) and creating the matte painting for the background.
How many times you’ve rendered the animation over and over again just to get the motion blur right? Or set up the Depth of Field and turn on the render samples to some crazy 10000 to get rid of the noise?
Using Render passes can save us hours of work. Continue reading
Hey folks, it’s time to go on a vacation. Journey to the sea is what I need (before things got lowpoly)
Discover how to bake lightmaps (and ‘complete’ maps) in Blender and Unity. And yeah, you’ll probably learn nothing about surviving on demon-infested Mars base.
In this quick tutorial we’ll continue to explore the cool texturing techniques to finish the game level (sort of). This time, let’s:
1. Refine the texture and
2. Clone from 2-nd uv map
Learn how to use the power of the image editor to quickly make textures and project it onto the geometry in Blender.
To be efficient means to be fluent. This is especially true for CG artists. How often do you google for some texture or image, perfect fit for your 3d scene – only to be crushed by the restrictive license? This thing hinders creative flow like nothing else, so what can we do to avoid it?
Discover how to make a Silent Hill style grungy metal material in 5 steps!
Discover how to automatically join UV maps of all models into 1 mega-UV. Why not simply join all models? Go ahead and watch
Destroying stuff is fun. And today we’ll learn the 9 ways to destroy our models! Don’t try this at home, some of the techniques are really unstable and may crash Blender like no problem.
Rock ‘n’ roll.